Senior Technical Artist

  • Full-Time
  • Anywhere
  • 95000 - 110000

Website Piranha Games Inc.

About Piranha Games

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information, please visit

Piranha Games is proud to be an equal opportunity employer.

We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at

We thank you for your interest in this position.

Due to the number of applications, only those selected for an interview will be contacted.

Flexible Schedules & Remote Working Arrangements
People-focused Events & Initiatives
Comprehensive Benefits
Competitive Compensation

Works closely with the Art Director, Engineering Team, and Principal Technical Artist in developing innovative solutions and incorporating new technology, while keeping the visual quality intact from technical constraints
Identifies and defines workflows, streamlines processes and develops tools/frameworks for CG characters, environments, animation and VFX
Understands the advantages and limitations of technology, and develops strategies for maximizing performance
Optimizes levels to meet specifications such as memory and performance gains
Develops content creation guidelines, documentation, and tutorials for technical processes, tools & production pipelines for future references
Actively accepts and provides feedback on the technical aspects to the Art team, and the Production team at large
Communicates risks and obstacles on pipeline matters to the Art Director and production staff. Proactively works towards solutions
Helps to ensure technical specifications are adhered to by the art team
Keeps up with the latest industry trends by investigate new techniques, implementing them and training the team
Spearheads developing a smooth pipeline to get assets from outsourcing partners integrated into the game engine
Mentors more junior resources within the technical art team
May assist with recruitment
Perform other ad-hoc responsibilities as requested

Minimum 5 years of experience in game development serving in a Technical Artist role with at least 2 shipped AAA titles on consoles and/or PC
Experienced with creating assets within art pipelines including rigging, scripting, shader development, lighting, and visual effects
Comprehensive knowledge of Autodesk Maya and/or 3DS Max
Proficient with coding and scripting languages such as Python, C++, Mel/MaxScript, and Blueprints
Deep understanding of the technical requirements of real-time content development
Strong knowledge of Unreal Engine
Knowledge of physical based rendering techniques (texture creation, lighting, and shaders)
Proven problem-solving skills, along with the ability to create rapid prototypes resulting creative production solutions
Knowledgeable of game production methodologies
Strong ability to streamline workflow practices, debug and optimize content
Ability to manage multiple priorities at once
Demonstrates dedication, adaptability, and accountability in own work
Collaborates effectively with others within the same discipline and across disciplines

A solid grasp of traditional and digital art styles and techniques
Experience working in an Agile/Scrum development environment
Experience working with Unreal’s engine code is a plus

The pay range for this role is:

95,000 – 110,000 CAD per year (Remote – Canada)


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