Chief Scientist – Cloud Rendering

Website Huawei Technologies


Our team has an immediate permanent opening for a Chief Scientist.

Responsibilities:

  • Develop and implement a research strategy aligned with real-time computer graphics rendering systems on the cloud.
  • Lead and manage a team to achieve the objectives of cloud rendering and simulation.
  • Conduct research and analysis on the latest developments and best practices in cloud rendering and simulation.
  • Identify new opportunities for research and development, and stay up-to-date with the latest trends and challenges in the field of cloud-native rendering and simulation.
  • Collaborate with other executives, stakeholders, and external partners to initiate and oversee projects.
  • Effectively manage and allocate research budget and resources.
  • Propose innovative ideas for cloud rendering and simulation architectures and algorithms for production and patent applications.

What you’ll bring to the team:

  • Hold a Ph.D. degree in Computer Graphics or equivalent experience.
  • Possess a minimum of 10 years of research and engineering experience.
  • Have at least 6-8 years of experience in game engine, rendering engine, or simulation engine development.
  • Have at least 3-5 years of experience in cloud gaming system development.
  • Have at least 3-5 years of experience in developing rendering or simulation algorithms adopted into r elated commercial applications.
  • Have at least 3-5 years of experience in developing real-time services running on distributed cluster systems.

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